Unity | University Course Completion Assignment | 03-12/2015
Hyndra's Tale is an adventure hack 'n' slash game. Early in the project we defined some things that would bring us closer to the desired product. We defined that having real-time cutscenes with face animation was a must, likewise having a fluid gameplay along with different types of gameplay and these are just some of the features of Hyndra's Tale.
Unity DOTS | Master's thesis | 01-03/2020
This project started as a Ludum Dare project. However it was after remade to be used a my Master's Thesis involving Unity DOTS. My research was on comparing the performance between two identical games, one using object oriented approach and the other using Unity data oriented approach called DOTS. So I implemented two version of this game in order to compare the performance between them.
Unity | Ludum Dare 33 | 08/2015
Road To Hell, is a endless runner game for mobile platform, this game was developed under 48 hours for the Ludum Dare 33 contest.
Unity | University 4th semester | 07-12/2014
Based on the Transformers universe, Cyber Arena is a multiplayer game up to 4 players, where you can battle against your friends using 4 different weapons and a superpower of energy explosion.
It was developed using the Unity 3D engine and the Photon Network to make the multiplayer connection.
Unreal Engine 4 | SBGames 1st Jam | 11/2014
Based on the theme of the jam which was "No man ever steps in the same river twice, for it's not the same river and he's not the same man". We developed Panta Rhei which is a 2.5D game developed in Unreal Engine 4 about Heraclitus and the changes of a man and the environment which he lives.
Fast learner, eager creator, that's me by the way.
I'm a Software Engineer that strives for high quality games, who played a crucial role on multiple titles from pre-production to post-release phases. I love to contribute with other areas to improve their workflow be it by developing tools or by helping less experienced developers to grow.
On a personal side, I'm a content creator that is dedicated to produce and share knowledge related to game development so I can give back to the community and foment our industry. Other than that I'm generally updating myself on technologies and gaming news along with my personal studies.
I'm always expressing my thoughts about game development on LinkedIn, so if you wanna know more, just follow me.