During the decade I've been developing games, I was part of several projects, which gave to me the opportunity to work with a lot of different people and to develop 2D and 3D games in multiple genres like shooter, runner, idle, among others. Using for these tasks engines like, Unity, Unreal Engien, Xna, Corona SDK and others.
Without further ado, please take a look below at my journey!
Fast learner, eager creator, that's me by the way.
I'm a Software Engineer that strives for high quality games, who played a crucial role on multiple titles from pre-production to post-release phases. I love to contribute with other areas to improve their workflow be it by developing tools or by helping less experienced developers to grow.
On a personal side, I'm a content creator that is dedicated to produce and share knowledge related to game development so I can give back to the community and foment our industry. Other than that I'm generally updating myself on technologies and gaming news along with my personal studies.
I'm always expressing my thoughts about game development on LinkedIn, so if you wanna know more, just follow me.