Proprietary Engine | PC | 05/2023 - Current
Tom Clancy's Rainbow Six Siege is an elite, realistic, tactical team-based shooter where superior planning and execution triumph. It features 5v5 attack vs. defense gameplay and intense close-quarters combat in destructible environments.
Unity | Android / iOS | 03/2021 - 04/2023
Tap your way to record profits at Dunder Mifflin! Get down to business with Michael Scott, Jim Halpert, Pam Beesly, Kelly Kapoor, Dwight Schrute, Stanley Hudson and your Scranton branch favorites and make some sales!
Unity | Android  | 05-12/2019
Idle Idol is an incremental game in which you have to make your k-pop group flourish by earning and reinvesting money in your business, making your fanbase grow bigger and bigger, taking your fame to unimaginable places and even worlds.
Unity | Windows Mixed Reality | 03/2021 - Current
Magichestra is a Virtual Reality Musical game where you, the player, become the Maestro of your own orchestra, made of magical instruments that give life to the classical pieces. When the orchestra is ready, the Maestro steps on the stage to conduct the piece, performing specific gestures, be it a flick of the hand or a grand sweeping motion, and following the rhythm of each musical piece.
UE4 | Steam | 08/2014 - 12/2017
Valgard and The Armor of Achilles is a top down shoot 'em up video game developed by Revolver Game Studio, which brings to this generation the renowned gameplay of games like Knightmare (MSX) and Elemental Master (Sega Genesis).
UE4 | Serious Game | 02-08/2017
Dead Neighborhood is a side scrolling adventure where the player needs to talk to NPC's, hostiles or not, accomplish side missions and advance. The player needs to escape from an infested city, searching for the safe zone in each level.
Unity | PC | 2016
The game is composed of 4 mini-games that have the purpose of evaluating abilities and competences related to coaching. In an entertaining way the game collects the user actions and in the end of the game a report is generated showing data related to the competences of the user.
Fast learner, eager creator, that's me by the way.
I'm a Software Engineer that strives for high quality games, who played a crucial role on multiple titles from pre-production to post-release phases. I love to contribute with other areas to improve their workflow be it by developing tools or by helping less experienced developers to grow.
On a personal side, I'm a content creator that is dedicated to produce and share knowledge related to game development so I can give back to the community and foment our industry. Other than that I'm generally updating myself on technologies and gaming news along with my personal studies.
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