Unreal Engine 4 | Steam Greenlight | August 2014 - Present
Valgard and The Armor of Achilles is a top down shoot 'em up video game developed by Revolver Game Studio, which brings to this generation the renowned gameplay of games like Knightmare (MSX) and Elemental Master (Sega Genesis).
Unity 5 | University Course Completion Assignment | March - December 2015
Hyndra's Tale is an adventure hack 'n' slash game with AAA cinematographic experience in small scale developed in 10 months by 5 students in university. The concept of the game was always to create a AAA game, that feels and play like a big a budget game, but in a small scale.
Early in the project we defined some things that would bring us closer to the desired product.
We defined that having real-time cutscenes with face animation was a must, likewise having a fluid gameplay along with different types of gameplay and these are just some of the features of Hyndra's Tale.
Unity 5 | Ludum Dare 33 | August 2015 - 2 days
Road To Hell, is a endless runner game for mobile platform, this game was developed under 48 hours for the Ludum Dare 33 contest.
Unity 5 | Ludum Dare 32 | April 2015 - 3 days
This was very challenging to develop since I made it alone under 72 hours, but also it was very rewarding too, because it received a lot of good feedback, not only from Ludum Dare participants but in a local event where Space Boy was presented to some game industry professionals.
Unity 4 | University 4th semester | December 2014 - 5 months
Based on the Transformers universe, Cyber Arena is a multiplayer game up to 4 players, where you can battle against your friends using 4 different weapons and a superpower of energy explosion.
It was developed using the Unity 3D engine and the Photon Network to make the multiplayer connection.
Unreal Engine 4 | SBGames 1st Jam | November 2014 - 2 days
Based on the theme of the jam which was "No man ever steps in the same river twice, for it's not the same river and he's not the same man". We developed Panta Rhei which is a 2.5D game developed in Unreal Engine 4 about Heraclitus and the changes of a man and the environment which he lives.
Fast learner, eager creator, that's me by the way.
I am a recent graduate in Digital Games at university, during my time at university I spent it searching for challenges, so with the help of my colleagues, I ended this journey having developed 21 small games for universities projects and various game jams.
I currently work for the company Revolver Game Studio, developing games using Unreal Engine 4, I participated in the development of 2 advergames and I am currently developing a game that will be released at Valve's Steam.