Unity | Windows Mixed Reality | March 2018 - December 2018
Magichestra is a Virtual Reality Musical game where you, the player, become the Maestro of your own orchestra, made of magical instruments that give life to the classical pieces. When the orchestra is ready, the Maestro steps on the stage to conduct the piece, performing specific gestures, be it a flick of the hand or a grand sweeping motion, and following the rhythm of each musical piece.
Unreal Engine 4 | Steam | August 2014 - December 2017
Valgard and The Armor of Achilles is a top down shoot 'em up video game developed by Revolver Game Studio, which brings to this generation the renowned gameplay of games like Knightmare (MSX) and Elemental Master (Sega Genesis).
Unreal Engine 4 | Serious Game | February - August 2017
Dead Neighborhood is a side scrolling adventure where the player needs to talk to NPC's, hostiles or not, accomplish side missions and advance. The player needs to escape from an infested city, searching for the safe zone in each level.
Unity 5 | University Course Completion Assignment | March - December 2015
Hyndra's Tale is an adventure hack 'n' slash game with AAA cinematographic experience in small scale developed in 10 months by 5 students in university. The concept of the game was always to create a AAA game, that feels and play like a big a budget game, but in a small scale.
Early in the project we defined some things that would bring us closer to the desired product.
We defined that having real-time cutscenes with face animation was a must, likewise having a fluid gameplay along with different types of gameplay and these are just some of the features of Hyndra's Tale.
Unity DOTS | Master's thesis | 03/2020 - 3 months
This project started as a Ludum Dare project. However it was after remaded to be used a my Master's Thesis involving Unity DOTS. My research was on comparing the performance between two identical games, one using object oriented approach and the other using Unity data oriented approch called DOTS. So I implemented two version of this game in order to compare the performance between them.
Unity 5 | Ludum Dare 33 | August 2015 - 2 days
Road To Hell, is a endless runner game for mobile platform, this game was developed under 48 hours for the Ludum Dare 33 contest.
Unity 4 | University 4th semester | December 2014 - 5 months
Based on the Transformers universe, Cyber Arena is a multiplayer game up to 4 players, where you can battle against your friends using 4 different weapons and a superpower of energy explosion.
It was developed using the Unity 3D engine and the Photon Network to make the multiplayer connection.
Unreal Engine 4 | SBGames 1st Jam | November 2014 - 2 days
Based on the theme of the jam which was "No man ever steps in the same river twice, for it's not the same river and he's not the same man". We developed Panta Rhei which is a 2.5D game developed in Unreal Engine 4 about Heraclitus and the changes of a man and the environment which he lives.
Fast learner, eager creator, that's me by the way.
I have been creating games for 6+ years now, and I spent this time in many adventures from small school projects to working to full fledged projects, having worked in 20+ game projects.
Currently, I am part of Black River Studios a brazilian game development studio that develops mobile, VR and console games and I have a big journey in this awesome studio.