Space Boy

Space Boy

Game developed for the 32th Ludum Dare in the period of 48 hours in Unity 3D.

Project Solo

Unity 5 | Ludum Dare 32 | April 2015 - 3 days

This was very challenging to develop since I made it alone under 72 hours, but also it was very rewarding too, because it received a lot of good feedback, not only from Ludum Dare participants but in a local event where Space Boy was presented to some game industry professionals.

  • Responsibilities
  • - Implement the entire game in Unity 5 using it's editor and C#.
  • - Model the 3D models of the game, illuminate the scene and create simple particles.
  • - Design all aspects of the gameplay, including player movement, enemy AI's and controls.