Other Works

I was part of several other small projects, which gave to me the opportunity to work with a lot of different people and to develop 2D and 3D games in multiple genres like shooter, runner, third person action melle, among others. Using for these tasks engines like, Unity, Xna, Corona SDK and others.


Also with the games The Final Battle, Red Bull Circuito Stock Car and Match Together our team came out of these jam's as the Champions, which was a great adventure.

2022

UE5 C++ study projects

2016

Infinity Access

2014

The Final Battle


Gaia Force of Nature


Data-Man


Hazy


Hero Arcade Edition

Gemnis

2013

Masterbait


Le Main


Ufo Latino


Circutio Stock Car


Deep


Jogador Universal


Match Together

Complete Revenge

2012

Light for Life

About Me

Pablo do Amaral Ferreira
Pablo Amaral

Fast learner, eager creator, that's me by the way.


I have been creating games for 9+ years now, and I spent this time in many adventures from small school projects to working on fully fledged projects in different games companies.


Having worked in 25+ game projects, I could participate in projects for PC, VR and mobile devices, using engines like Unity and Unreal Engine 4 and many others. And as you can see in my portfolio I have worked in many genres of games as well.


Below are my contacts, so don't hesitate, and just add me on LinkedIn. I'm always expressing my thoughts about game development there, so you may find something interesting.