I was part of several other small projects, which gave to me the opportunity to work with a lot of different people and to develop 2D and 3D games in multiple genres like shooter, runner, third person action melle, among others. Using for these tasks engines like, Unity, Xna, Corona SDK and others.
Also with the games The Final Battle, Red Bull Circuito Stock Car and Match Together our team came out of these jam's as the Champions, which was a great adventure.
UE5 C++ study projects
Infinity Access
The Final Battle
Gaia Force of Nature
Data-Man
Hazy
Hero Arcade Edition
Gemnis
Masterbait
Le Main
Ufo Latino
Circutio Stock Car
Deep
Jogador Universal
Match Together
Complete Revenge
Light for Life
Fast learner, eager creator, that's me by the way.
I have been creating games for 9+ years now, and I spent this time in many adventures from small school projects to working on fully fledged projects in different games companies.
Having worked in 25+ game projects, I could participate in projects for PC, VR and mobile devices, using engines like Unity and Unreal Engine 4 and many others. And as you can see in my portfolio I have worked in many genres of games as well.
Below are my contacts, so don't hesitate, and just add me on LinkedIn. I'm always expressing my thoughts about game development there, so you may find something interesting.